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Elvenar gamer gem4/5/2024 I could go on like this for about 10 other AWs, but I feel like I have now rambled enough. And that is the more useful of it´s 2 effects lol! The second one: 1 broken runeshard per week? It´s so funny, I would build the thing in my city as a joke to make fun of all elvenar players if it didn´t on top of all that increase my tourney costs (which is too high a price to pay for a joke). The building is huge! It costs silly amounts of resources to upgrade compared to its far more useful other AW siblings, it produces hilariously low amounts of the resource, kind of teasing you with all the mana you DON´T get and through a mechanic that worked well in chapter 2 for the ToS, but upon entering double digit chapters is already outdated when you build it lol. Somebody must have thought an AW about mana makes sense (and I agree after all it is the chapter mana was first introduced as a new resource), but that is where the intelligent thought process ended. My personal fav in this category is the Enar´s Embassy A very beautiful building! But as AWs go I cannot imagine anything more useless The new tourneys have utterly killed quite a number of them. If you want truly and entirely useless AWs that need some major love by devs there are many choices out there. But hey that still leaves chapters 2-14 (which is 13 out of currently 18 chapters) in which it is one of the best non-military AWs. At this point in time comes the time to say goodbye to the ToS (and EE). And in general supply producing AWs become less intersting upon reaching chapter 15, when (M)WS get a huge boost (triple efficiency!). When scouting time reaches 2 days, supply production is down to the same level as the EE (although still on smaller space), but still far better than WS. So the first building that thas the potential to produce more supplies than a ToS is the PTowers at the end of faeries and it still depends on playing style which one is better at that point in time.Īs to the long term prognosis for ToS: it gets slowly less and less efficient, so once the PTowers are available it makes more sense to invest there for future potential, but the ToS is certainly worth keeping through quite a few more chapters. In early game you can send multiple scouts per day! and the production is double of what for example an EE produces in 24h! If you send out 3 scouts the ToS makes 6 times the amount of supplies an EE makes and even on a smaller space! And the EE is still far superior to any WS or even MWS early on. Even at lvl 1 it is an insane instant boost to supply production. No further upgrades are necessary as it auto-upgrades with your MainHall (extra ToS upgrades of course would increase supply prouction even more, but the upgrades become more expensive and since the AW is not meant to be kept forever it may be a waste of resources to upgrade it much beyond say lvl 11 IMO)įor new towns there is absolutely no AW in this game that comes even close to the power of a ToS. If I started a new town now, the ToS would be the first AW I build and I would upgrade it to lvl 6 before I even touched any other AW. It allows small cities to play the game without wasting their time and effort on zillions of WS which are the most useless and inefficient buildings in the game. The real power of this AW is the supply production. You can get free KP from tons of other sources and usually a much easier way. You will never get the KP back you put in (unless you plan on waiting 10 years). The KP part of this AW is of no significance, a nice little bonus, but no reason to build or upgrade the AW. This is the main problem: You got it exactly backwards. Not comparing, but trying to point out that it's ok to be a little more generous with the output this Wonder can potentially give, especially for the investment that it requires. Don't be afraid of making it more valuable.your counterparts over in Forge of Empires drop knowledge point equivalents, forge points, like candy and everything works out fine. I beg of you, my friends in development, please take a quick look at this Ancient Wonder and give it a little glory. The supply gain isn't incredibly efficient or reliable, and if you really want a supply boost there are plenty of other Ancient Wonders that do it far better. The primary attraction to this is the knowledge point gain ( in my opinion ), but it takes a herculean amount of effort and investment to get it to a mere 7 knowledge points per day.and at a size of 4x4, one could easily drop eight carting libraries and make 8 a day without the effort. Someone put hard work into making this building by designing the artwork, animation and everything for it, yet it falls flat on its face in terms of usefulness. Just wanted to swing by and drop off something I noticed about one of the oldest Ancient Wonders in the game the Tome of Secrets.
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